This makes the reworked sets, or at some of them, much, much more difficult than they were originally intended. I understand that set dungeons were implemented years ago before the massive power creep and set reworks were introduced. I have 51k sheet damage and it’s still too much. All my paragon (1141) is dumped into vit, with none in crit/crit damage. In the cube I’m using In-geom, Leoric’s Crown, and ring of grandeur. ![]() I am missing amulet, one ring, bracers, and an offhand. As my main weapon, I am using a level 61 fist weapon with no dex and only 300-450 damage range w/no dex rolled for cdr. I have homing pads with the dex rolled off to cooldown and obsidian ring of the zodiac. None are great and I’ve rolled cdr onto the gloves. ![]() My monk gear: 6-pc Inna’s: gloves, pants, helm, boots, chest, legs. Set dungeons should highlight the sets, not be infuriating to players who have to game the system to complete them. ![]() TL DR With the set reworks, Inna’s set dungeon mastery completion is a race to the lowest possible sheet damage, highest cooldown, and worst possible gear available.
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